longwords, 32-bit floats, 64-bit double floats, or
80-bit IEEE floats. Floats and double floats are
in native machine format.
----xxxx The sample data is in XINU format; that is, it
comes from a machine with the opposite word order
than yours and must be swapped according to the
word-size given above. Only 16-bit and 32-bit
integer data may be swapped. Machine-format
floating-point data is not portable. IEEE floats
are a fixed, portable format. ???
----cccc _c_h_a_n_n_e_l_s
The number of sound channels in the data file.
This may be 1, 2, or 4; for mono, stereo, or quad
sound data.
General options:
----eeee after the input file allows you to avoid giving an
output file and just name an effect. This is only
useful with the ssssttttaaaatttt effect.
----vvvv _v_o_l_u_m_e Change amplitude (floating point); less than 1.0
decreases, greater than 1.0 increases. Note: we
perceive volume logarithmically, not linearly.
Note: see the ssssttttaaaatttt effect.
----VVVV Print a description of processing phases. Useful
for figuring out exactly how _s_o_x is mangling your
sound samples.
The input and output files may be standard input and output.
This is specified by '-'. The ----tttt _t_y_p_e option must be given
in this case, else _s_o_x will not know the format of the given
file. The ----tttt,,,, ----rrrr,,,, ----ssss////----uuuu////----UUUU////----AAAA,,,, ----bbbb////----wwww////----llll////----ffff////----dddd////----DDDD and ----xxxx
options refer to the input data when given before the input
file name. After, they refer to the output data.
If you don't give an output file name, _s_o_x will just read
the input file. This is useful for validating structured
file formats; the ssssttttaaaatttt effect may also be used via the ----eeee
option.
FFFFIIIILLLLEEEE TTTTYYYYPPPPEEEESSSS
_S_o_x needs to know the formats of the input and output files.
File formats which have headers are checked, if that header
doesn't seem right, the program exits with an appropriate
message. Currently, raw (no header) binary and textual
data, IRCAM Sound Files, Sound Blaster, SPARC .AU
(w/header), Mac HCOM, PC/DOS .SOU, Sndtool, and Sounder,